Essential Mathematics for Games and Interactive Applications

James M. Van Verth, Lars M. Bishop

Mathematics for computer science is not at all like the mathematics one gets in a classroom. Any programmer versed enough to know the limitations on numerical data types knows this, and more often than not the actual mathematical application is never the optimal way to go if one requires speed on the algorithmic complexity. This large volume covers most basic things in linear algebra and basic physics, all geared primarily towards a computer science context that a generalized university classroom might risk over-complicating, and in some specific cases, outright misinforming. Sadly, due to its limited scope, it stops just short of entering the meatier subjects in computer science that use specialized math, such as graph theory and cryptographic foundations.

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