Programming Game AI by Example

Mat Buckland

My first book on game AI agents. Covers most basic items from pathfinding, finite state machines, fuzzy logic, to stack-based goal processing. The code it offers is not readily portable, however, and I believe I might also have found another text (or at least the PDF of one) that goes over all these topics as well as more specialized ones such as AI for board games. Those who wish to program mostly action games might find this book sufficient to their purposes, though.

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